Dungeon Siege 3 Save Editor Xbox 360

Dungeon Siege 3 Save Editor Xbox 360 Average ratng: 3,3/5 6151 reviews

Jun 20, 2011  'Dungeon Siege 3 - Save Editor':: Login/Create an Account:: 1 comment If you would like to post a comment please signin to your account or register for an account. Send Us News ». Sony vaio pcg 4121 drivers. Major bug found - Game save issue Xbox 360 - posted in Dungeon Siege III: Technical Support (Spoiler Warning!): Well firstly would like to say well done to Obsidian for making a very good rpg.

Xbox 360 PlayStation 3 Disc Size 4.3GB 4.75GB Install 4.3GB (optional) 2014MB (mandatory) Surround Support Dolby Digital Dolby Digital, DTS, 5.1LPCM Kudos to Obsidian: in developing its own Onyx engine technology, the studio has managed to create a new action RPG that has its own highly distinctive visual look, rich on incidental detail, atmospheric effects and heavy on dynamic light and shadow. In what is essentially an HD reworking of classics like Baldur's Gate: Dark Alliance on PlayStation 2 (albeit without the super-smooth frame-rate), Dungeon Siege III offers plenty of RPG-fuelled enjoyment, but essential elements of the game mechanics are lightweight in nature, and the kind of depth we've come to expect from magic and combat dynamics in this genre feels somewhat lacking.

In terms of the quality of the game across the three major HD platforms, Dungeon Siege III manages to hand in a mostly equivalent experience. Certainly from an image quality perspective, you'd be hard-pressed to tell any of the versions apart from one another, though similar to each individual release has its own particular strengths and weaknesses, albeit at a much less dramatic level.

However, in terms of performance, the two console titles are very, very different. Let's commence the proceedings with the traditional head-to-head movie, which serves to highlight what a good job Obsidian has done in equalising visuals across both platform. There's also a weighty to pore over. The fundamentals all look fine: both Xbox 360 and PlayStation 3 are rendering at native 720p resolution, and both seem to be using the same kind of custom anti-aliasing solution which seems to offer different degrees of edge-smoothing depending on the situation. Even if there were no AA at all, there's a strong chance that Dungeon Siege III would look fine regardless: there are few high-contrast colour schemes in the environments and there's generous amounts of bloom and other post-process effects that serve to soften the overall look of the scene. We'll move onto the specifics of the visual differences shortly, but of more importance is the basic performance level of the game: the key difference between the two console releases. Dungeon Siege III seems to run with very different profiles on Xbox 360 and PlayStation 3.

While v-sync is maintained on both platforms (so no tearing whatsoever), the Microsoft console appears to be solidly capped at 30 frames per second, while the PlayStation 3 game is allowed to pump out as many frames as it can at any given point - which fluctuates considerably. In situations like this, typically we would prefer the capped 30FPS approach (or better yet, a choice in the options a la BioShock 1 and 2) as this standardises controller feedback and gives the game a more consistent look and feel. Unfortunately, consistency is probably the last word you can use to describe the frame-rate of Dungeon Siege III, as our performance analysis showcases quite effectively.

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In general gameplay, the uncapped frame-rate tends to see the PlayStation 3 version operate at around 30-35FPS, but the advantage over the capped 30FPS on 360 isn't really evident during gameplay and only really serves to add judder to the movement of the game, especially noticeable as you traverse the environments. Similar to God of War III, in simple environments lacking other characters we can see PS3 performance skyrocket, with close to 60FPS achieved on the odd occasion. Both versions seem to take a serious hit to performance when there are many effects in play, but on balance when performance dips the PS3 version has a small advantage. While the performance analysis video concentrates on combat situations where we would expect the engine to be under the most stress, it's worth pointing out that even basic traversal leads to a lot of dropped frames or judder on either platform.