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With contributions to games like Wolfenstein: The New Order; Doom; Bulletstorm; Far Cry 3; and Gears of War: Judgement on his resume, well-known MODO Community member has come a long way from the kid who used to build spaceships in Bryce. Read japji sahib in punjabi. We asked Tor to tell us about how he became a successful 3D artist—even landing the role of art director on a critically acclaimed title—and what he’s learned along the road.
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I was very young when I got my first taste of digital art. I got introduced to 3D by building spaceships in Bryce and rendering them out to sprites so I could mod them into Escape Velocity, an old Mac game I used to be obsessed with. When I was selecting my university education, I realized I could study video game art as a subject, so I quickly changed my plans to become a rocket scientist. About halfway through my studies, I landed a job at Massive Entertainment as a 3D artist, and that’s how I got started in the industry.
So far I’ve worked on more than 20 games. Now that I’m freelancing, I do work both for games and movies, creating everything from low-poly modular environment pieces to high-poly concept models with procedural textures. Since I cover so many areas of 3D work, it’s important for me to have a fast way of working with all of them, without the need to change my pipeline completely between projects. I started using MODO with version 101, it must be over 11 years ago now. I actually started doing “proper” 3D with LightWave; I remember seeing the demo footage of the selection tools in MODO when it was first released, and that was enough to get me hooked. That, and the fact that you could have sub-ds with n-gons! That was the beginning of the free and easy topology method of working that I’ve come to love.
Hack result exam uitm 2017. If I had to say what’s my favorite thing in MODO, it’s probably a mix of the power of the base toolset with how easy it is to customize. I spend a good deal of time streamlining my work, and the fact that it’s so easy to make collections of macros, complex hotkey setups, and so on, helps me a lot.