Mta Script Editor Download

Mta Script Editor Download Average ratng: 4,2/5 3363 reviews

Very nice work. Suggestions • Undo/redo - I dont see this from the screenshots. Download A vast undo/redo history is extremely useful to me, in notepad++ the history length seems to be infinite, i've often had to undo all the way back to my original file when things go horribly wrong • Shell integration - Its unclear how this is handled now, but i would say opening Lua files is not enough for obvious reasons.

Can i get the download link of ' MTA SCRIPT EDITOR '? But I suspect you mean a text editor to edit/write MTA scripts (.lua) for that I would.

I would reccomend a right-click on a resource folder/zip and a 'Open resource' shell appears (i believe its possible to make it advanced enough to detect is a meta.xml is inside). This should also be possible with the actual meta.xml • Zip support - I understand this is planned, but just incase you forget. This isnt an immediate priority - like most people i work in folders.

However, this would be extremely useful for resources which i update on community (e.g. Realdriveby) where I was constantly unpacking and repacking. That's all i can think of for now. I'll post more as i think of them, and once i start using it. I'm wondering, will there also be something to edit the files in server mods deathmatch? Acl.xml) This would also make installing a server overall a lot easier, and editing one would be too. Also, perhaps it's an idea to rename it 'MTA Resource Editor' or 'MTA Server Editor', as it doesn't appear like it's only for scripting.

In our old SE (Script Editor) we had support for setting up the server and we have plans to add it again. And the name, at the very start we named it MTA Lua Editor, but we thought it's more then just editing lua files, so we called it Script Editor. As we go further we may even change it to simply MTA Editor.

We'll stick to Script Editor for now. Ok, whenever you see this topic unread but you've read it already, it's most likely that I updated the first post (mostly 'Changelog'). Currently, I've implemented a way to restart resources with just a click but what it does it swaps to console window and simulates user typing, so you can actually see the text being typed in. If someone knows a better way to send a string to console than please share this info, it would be much better if you could just send a string to console as if user typed it than simulate keyboard's keys state (in case you didn't know, that's C#). You can communicate with the server using HTTP - you'll need to have a (very minimal) resource running on the server to do that though. If need be, such a resource could be included in the base MTA package in the future. PM me if you're unsure how the HTTP stuff works.

It's looking very good, a few minor points/questions/suggestions: [*] Can you generally edit the meta file easily (i.e. With a GUI) once you've created the resource with the wizard? [*] Can you export functions easily once you've created your resource (e.g. Right click a function name, choose export) [*] The resource wizard's side-bar looks a bit bright and not very MTA-like (whatever that means!) [*] What about integration with the map editor?

Opening a map in the editor for example. You could run GTA as a tab in the app for editing (we experimented with this a few years ago). [*] What about integration with the wiki - a quick way to look up function definitions and getting started guides etc.

If you'd like a custom stylesheet for the wiki, I can set one up. It's looking really promising! You can communicate with the server using HTTP - you'll need to have a (very minimal) resource running on the server to do that though. If need be, such a resource could be included in the base MTA package in the future. PM me if you're unsure how the HTTP stuff works. It's looking very good, a few minor points/questions/suggestions: [*] Can you generally edit the meta file easily (i.e. With a GUI) once you've created the resource with the wizard?